Either way it would have been a fun mod to create.įull Release will feature everything mentioned above, plus some. Perhaps Endless Sky will have died out by then, perhaps not. It will probably be at least a year or so until the mod hits Full Release. All stock outfits will have been replaced or otherwise modified, All stock ships will have been replaced, and the game will look a whole lot different. The story-line will be altered to fit, and the final touches will be made in preparation for the final release.Īt this point, there will be very little left of Endless Sky other than the framework programming. The third stage of beta will begin to re-map the galaxy with alien worlds and the four quadrants. The 2nd phase of beta will leave room for any more ships to be implemented, along with changes to the existing outifts and ships. Here's a list of Alien Races to appear in Beta Phase 2: Note that Minor races will be initially given planets, but not ships. As time passes, All major races should be implemented. Klingons, Romulans, and Cardassians to begin with, with 5 or more ships each. The second stage of Beta will focus on implementing the alien races. All stock weaponry will be gone, and all sound effects should be in place. There should be anywhere from 100 to 170 ships in the game at this point, all with unique load-outs. Alien Weaponry will be introduced for the first time: Disruptor Weapons, Plasma Torpedoes, Antiproton-Based Weapons, Transphasic Torpedoes, and Tachyon Lances.īy the end of the first stage of Beta, Most of the stock outfits and ships will have been completely replaced. Smaller Ships will appear, such as replacements for the Shuttles and Fighters. The first stage of Beta will start to introduce the rest of the Federation ships, and we will start to see stock game outfits completely replaced by their modded counterparts. There will be 3 phases of beta, each focusing on 3 different tasks, all of which need to be completed before final release. Intrepid-Class Long-Range Science VesselĪlpha is expected to last until version 0.0.7 or 0.0.8.Destiny-Class Deep-Space Science Vessel.The list of the *Currently Planned* 24 ships to appear in Alpha is as follows in order of ascending price: Quantum Torpedoes, Higher-Class Phasers, Tetryon-Based Weapons, and Higher-Yield Photon Torpedoes will start to appear as more ships are implemented. This should happen relatively soon after the introduction of deflector dishes.Īs more advanced ships are introduced, More advanced weaponry will appear. Power Storage Devices will be introduced, in the form of Power Cells. These should appear in Alpha 0.0.5 or earlier. These should replace Shield Generators, but they shouldn't be much different in terms of functionality. You should expect to see them implemented either in Alpha 0.0.4 or 0.0.5. These will replace power cores and possibly hyperdrives at the same time. This means that there should be modded replacements for most of the current outfits and a total of 24 ships across all price ranges. I'll go over how development should play out, and what to expect from future patches.ĭuring the alpha stage of development, All of the base outfits and base ships will be implemented. ![]() 200+ ships, Weapons, Power Cores, Alien Races, Even an entire remapping of the system map. As you may have guessed, I have massive plans for this mod's future.
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